If you’re here you’re probably new to the league and perhaps failed your evaluation race and are wondering “why?“. Aero League Racing maintains a very high standard for our drivers on and off the track to promote a competitive but enjoyable experience for everyone. The goal is to have fun, clean, close racing where everyone can be competitive with their peers at similar skill levels.
To achieve this goal the league has a cadre of volunteer stewards that review incidents that are reported and assess penalties according to the severity of the violation. Below are a few examples of the most common types of violations of driving standards that will get you a penalty or cause you to fail your initial evaluation.
Impeding during qualifying
During the qualifying session drivers are expected to use their out lap to create a gap to the driver in front of them so that there isn’t any “side by side” racing during the session. If a driver doesn’t leave enough of a gap and catches up to the car in front they are expected to abort their flying lap if it is going to interfere with the driver in front. In the event a driver has a solo incident and is going slower than normal they are expected to move off the racing line to let drivers on a hot lap go by unimpeded. Following an incident drivers should do their best to get back up to speed quickly to avoid faster cars on flying laps. Under no circumstances should drivers park their car on the track during qualifying (or any other time for that matter) unless they are waiting for a gap in traffic to rejoin after an incident.
Unsafe rejoin
Whenever you’re involved in an incident or just go off track with a mistake of your own you are expected to be cautious when rejoining the race to avoid oncoming traffic. Drivers should be using their radar and track map to watch for fast approaching cars and should hold their brakes until there is a safe gap in the traffic to rejoin the race.
Causing a collision
This is one of the most frequently reported type of incident that will get you a penalty in ALR races. There are many different ways to cause a collision, but some of the most common involve:
- Braking too late and hitting the car in front which often results in a “punt” off the track
- Attempting an overtake on the inside of a corner when not significantly alongside before the braking zone
- Following too close and hitting the car in front (not bump drafting which is allowed as long as it doesn’t negatively impact the bumped driver)
Push to pass
A push to pass incident is where the driver unsettles the car in front by hitting their rear bumper and passing on the inside of a corner. In the event that contact like this is made going into a corner drivers are expected to back out and not complete the overtake and wait for a cleaner opportunity to pass.
Rage quitting and parking on track
Drivers are expected to complete their races and shouldn’t rage quit if things are going badly. The first occasion this happens will be treated as a warning and further occasions after this will result in a qualifying ban in the next race. Repeated rage quitting may result in you moving to reserve or a points deduction.
You cannot park on the side of the track for any reason during the race. This causes a yellow flag and can lead to other drivers receiving a 3s penalty in game. This will result in a quali ban for the following race & 3pp. If you park on the side in a sprint race, you will start last in the reverse grid feature.
You will not score points if you rage quit or park up on the side of the road. You will be recorded as DNF. The stewards may refuse to look at a report you submit for this race as a result.
These examples are not an exhaustive list of ways to get a penalty or fail an evaluation race in ALR, but they are some of the most common things that can be avoided with good racecraft.
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